Player Versus Player
There is absolutely no KILL ON SIGHT in this server.
Very simply, the rule of engagement is SIX versus SIX as a maximum. No exceptions.
The average person, even if a shifter, when outnumbered two to one will try to preserve their life.
A third party cannot engage with the fighting at all, even after the fighting has stopped.
If outside forces are called or show up, such as veilguard or peacekeepers but are not actually involved in the actual scene and do not work to de-escalate the scene, they are considered a third party and should not be involved in the violence.
If you travel in groups larger than SIX, make sure you predetermine who is runnin' and who is gunnin' if you get into an altercation. (ALWAYS be prepared, even if your group is friendly.)
If a shootout or other violence occurs, those still standing MUST leave the area to allow those who have fallen to receive medical care and be allowed to continue their RP. Once a character is downed by you or your group, there is no further need for their body. Any further actions toward the unconscious person will be considered a rule break.
Water dumping or putting a player where they cannot be reached to receive medical attention is ABSOLUTELY forbidden and is a form of FailRP and POWERGAMING.
Even though it is a MECHANIC that shows up, in a PvP scenario, one should NOT be breaking free of lasso binds unless the offenders have loosened bonds or have left you unaccompanied for more than five minutes.
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