Rules for Criminals
Criminals should follow these guidelines
1. Avoid Unnecessary Violence Being a criminal is about finesse, not brutality. (Adhere to the RDM and VDM rules, as well as rules regarding Hostages and Mugging) .
2. Know Your Mark Research your targets, whether it be Citizens or an establishment like a Bank. Baiting (using alert systems) to call law or medical to your location for the purposes of crime or robbery is not permitted. (You must engage in roleplay before every Criminal Activity you participate in - there must be escalation, intent, and consequences stated for each event.).
3. Plans fall apart in the face of adversity; be flexible to survive. (Realize that you will regularly roleplay with Law Enforcement. Treat each other with respect).
4. Know your location There are no "greenzones" but it is forbidden to initiate combat or robbery on a person in menus. (Out of respect, try not to bother folks who are working in the stores that they are employed at. Most of them are crafting and cannot move while doing so.)
5. Ride Easy, Pilfer Slow After committing a crime, you must remain IC for at least 30 minutes. It is a good idea to avoid the area that you committed the crime and anybody who may recognize you.
6. Timing is Key Allow the town to breathe; storms bring chaos, and in chaos, vigilance is at its peak. (You may not commit a crime within 30 minutes before or after a server reset).
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